Harry Negron
Harry Negron leads NexusArc's editorial direction across games, player culture, gear, and technology.

Published on NexusArc

Controller Deadzone Settings Explained: Inner, Outer, Radial, Axial, and Anti-Deadzone
Understand inner and outer controller deadzones, radial and axial processing, anti-deadzone, response curves, and how to tune settings without causing drift.

How to Choose a PC Power Supply: Wattage, Transients, Connectors, Efficiency, and Quality
Choose a PC power supply by calculating sustained load, transient headroom, connectors, efficiency, physical fit, platform quality, noise, and upgrade margin.

How to Diagnose PC Game Stutter: A Step-by-Step Frame-Time Troubleshooting Guide
Diagnose PC game stutter methodically by separating shader compilation, traversal, CPU, GPU, VRAM, storage, driver, thermal, and stability causes.

How to Enable 120 Hz, VRR, and HDR on PS5: Complete Setup and Troubleshooting
Enable and verify 120 Hz, VRR, ALLM, 1440p or 4K, and HDR on PS5, then troubleshoot ports, cables, display menus, receivers, and games that refuse the expected…

How to Test and Fix Controller Stick Drift: A Diagnosis-First Guide
Test controller stick drift in a browser, separate hardware faults from game settings, recalibrate safely, and decide when cleaning or repair makes sense.

PS5 HDR Calibration Guide: Correct Console, TV, and Game Settings
Calibrate PS5 HDR without copying random slider values: prepare the room and display, set black and white levels, understand tone mapping, and diagnose…

Controller Circularity Error Explained: What the Outer-Stick Trace Really Shows
Learn how controller circularity tests map the outer stick path, why a perfect circle is not universal, and which range problems can affect real games.

Frame Time vs FPS Explained: Why Smoothness Is More Than an Average
Learn how frame time, average FPS, 1% lows, 0.1% lows, pacing, refresh rate, and generated frames describe gaming smoothness and responsiveness.

How Much VRAM Do Games Need? A Practical Guide to Resolution, Textures, Ray Tracing, and Stutter
Understand how resolution, texture quality, ray tracing, frame generation, mods, and video-memory budgets affect VRAM use and gaming performance.

Input Lag vs Response Time vs Refresh Rate: What Actually Changes Gaming Responsiveness
Compare input lag, pixel response time, refresh rate, frame time, and motion clarity so display specifications do not mislead a gaming setup or purchase.

OLED Burn-In for Gaming: Real Risks, Panel-Care Features, and Practical Prevention
Understand OLED image retention and burn-in, which gaming habits raise cumulative risk, how panel-care features work, and how to reduce wear without constant…

Wired vs Bluetooth Controller Latency: What Changes and How to Test It
Compare wired and Bluetooth controller latency by separating transport, polling, operating-system, game-loop, display, and measurement effects.