Into the Radius 2 Comes to PS VR2 September 24; Co-op Follows in Q4
CM Immersive has confirmed the Into the Radius 2 PS VR2 release date, launch content, headset features, and post-launch co-op window.

Into the Radius 2 releases for PlayStation VR2 on September 24, 2026. The launch build includes a new single-player campaign, while two-player co-op will arrive later as a free Q4 2026 update. CM Immersive also confirmed native 90 FPS performance, eye-tracked foveated rendering, adaptive-trigger support, headset and controller haptics, and 3D Audio.
Into the Radius 2 PS VR2 release details
| Question | Confirmed answer |
|---|---|
| PS VR2 release date | September 24, 2026 |
| Campaign at launch | New single-player campaign |
| Co-op availability | Free two-player co-op update in Q4 2026 |
| Performance | Native 90 FPS with eye-tracked foveated rendering |
| PS VR2 features | Adaptive triggers, headset and controller haptics, and 3D Audio |
The timing and feature list come directly from CM Immersive’s PlayStation Blog announcement. The developer did not attach a PS Store price to that announcement, so pricing should be checked on the regional storefront when the listing becomes available.
Co-op is coming after launch, not on September 24
The most important limitation is easy to miss: the PS VR2 version is a solo game on launch day. CM Immersive says the campaign will be available immediately, but the promised two-player co-op mode belongs to a free update scheduled for the fourth quarter of 2026. That window covers October through December; the studio has not supplied a more precise date.
Once released, co-op will let two players enter the anomaly together, divide resources, cover separate sightlines, and coordinate their approaches. The announcement calls it a free update, not paid DLC. Cross-play with other VR platforms was not confirmed in the PlayStation announcement, so players should not assume it will be supported.
What changes in the sequel
Into the Radius 2 remains a methodical survival shooter built around preparation rather than constant combat. Players configure chest rigs, armor vests, backpacks, pouches, and holsters, changing where equipment sits and how quickly it can be reached in VR. Weapons are more modular, with barrels, stocks, optics, grips, and magazines that can be exchanged for different situations.
Maintenance is also more granular. Individual weapon components track wear and dirt, and neglected parts can cause a rifle to jam. The announced customization options include more than 15 solid equipment colors and 10 camouflage patterns. These systems turn loadout organization into part of the survival loop instead of a menu task between missions.
Enemies and anomalies are designed to disrupt routines
CM Immersive describes a larger Pechorsk Anomaly populated by enemies with different tactical behaviors. Mimics use cover and attempt to flank, Fragments rush a position, and Phantoms remain difficult to see until the player stops moving and focuses on them. Environmental threats include electrical discharges, shrapnel bursts, light-consuming anomalies, force fields, and hazards that attach themselves to the player.
The Tide periodically changes enemy positions and loot spawns. That reset mechanic is meant to prevent a single memorized route from remaining safe forever. Distortion Zones add another preparation check by requiring protective headgear to prevent continuous health loss.
How the PS VR2 hardware is being used
The PS VR2 version is targeting native 90 FPS rather than relying on reprojection for its announced performance mode. Eye-tracked foveated rendering concentrates image quality where the player is looking, while the Sense controllers use adaptive-trigger resistance to distinguish weapon actions. Haptics extend to both the controllers and headset, and 3D Audio is intended to help locate hazards and enemies outside the player’s field of view.
Those are developer-stated features, not hands-on NexusArc measurements. Resolution, frame-time consistency, comfort options, and the final behavior of the co-op update will need to be evaluated after release. For now, the confirmed answer is straightforward: solo survival begins September 24, and a second explorer can join later in Q4.
Frequently asked questions
When does Into the Radius 2 release on PS VR2?
Into the Radius 2 releases for PlayStation VR2 on September 24, 2026. The launch version includes the complete new single-player campaign.
Does Into the Radius 2 have co-op on PS VR2?
Not at launch. CM Immersive says a free update will add two-player co-op to the PS VR2 version during Q4 2026.
What PS VR2 features does Into the Radius 2 support?
The announced features include native 90 FPS performance, eye-tracked foveated rendering, Sense controller adaptive triggers, headset and controller haptics, and 3D Audio.
Sources
- VR shooter Into the Radius 2 hits PS VR2 September 24PlayStation Blog · 2026-08-24T06:00:03-07:00
- Into the Radius 2CM Immersive
