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Street Fighter 6 Joins Exclusive Gaming Club with Perfect Score in Famitsu Magazine

Street Fighter 6 has achieved a remarkable milestone, joining the exclusive ranks of games that have received a perfect score in the renowned Japanese magazine Famitsu.

By NexusArc Staff Published Jun 10, 2023 Updated Apr 8, 2026 455 words
Street Fighter 6 Joins Exclusive Gaming Club with Perfect Score in Famitsu Magazine NexusArc news hero image

Street Fighter 6 entered a rare scoring club

Street Fighter 6 has achieved a remarkable milestone, joining the exclusive ranks of games that have received a perfect score in the renowned Japanese magazine Famitsu. In the magazine's 37-year history, only 29 games have been granted this prestigious honor, making it an exceptionally rare feat. What's even more impressive is that Street Fighter 6 is the first game in the Street Fighter series to achieve this remarkable score.

Famitsu’s four-reviewer format makes a perfect 40/40 unusually visible. Each reviewer assigns a score out of 10, so a perfect result means every critic on the panel gave the game full marks. For a fighting game, that is a major statement because the genre is judged on depth, responsiveness, onboarding, online stability, character feel, and long-term competitive potential.

Street Fighter 6 earned that attention because it did not only serve veteran players. It modernized the entry point with World Tour, Battle Hub, clearer tutorials, and control options while still giving high-level players the mechanical precision they expect from Capcom’s flagship fighter.

Why the score carried weight

The perfect Famitsu score placed Street Fighter 6 beside a small group of games treated as landmarks in Japanese games media. The score itself was news, but the more important detail was the timing. Fighting games had been fighting for broader relevance for years, and Street Fighter 6 launched with enough confidence to make the genre feel commercially and competitively healthy again.

The original Jivaro article connected that score to another rare benchmark: whether the game could also earn the kind of universal praise associated with Edge’s 10/10 reviews. That comparison speaks to how Street Fighter 6 was being framed at launch: not merely as a good sequel, but as one of Capcom’s strongest modern releases.

The broader fighting game moment

Street Fighter 6 also arrived as the genre was preparing for a crowded era. Mortal Kombat, Tekken, and anime fighters all had active audiences, but Capcom’s sequel had the advantage of arriving with a complete-feeling package: a strong roster, strong netcode expectations, flexible controls, and presentation that made the series feel less intimidating.

A perfect score does not settle competitive balance, but it can shape perception. For casual players, it signals safety: this is probably not a half-built fighter. For competitive players, it raises the bar: the launch foundation has to be good enough to support years of tournaments and updates.

The NexusArc read

Street Fighter 6’s Famitsu score mattered because it confirmed what the launch already suggested: Capcom had built a fighting game that could speak to multiple audiences at once. It was technical without feeling sealed off, stylish without losing clarity, and modern without throwing away the series’ identity.

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NexusArc Staff

NexusArc Staff publishes desk-written reporting, guides, updates, and service information prepared by the NexusArc editorial team.