Controller Deadzone Tester
Measure analog-stick center drift, jitter, outer range, circularity, trigger travel, and button response locally, then copy or export a diagnostic report.

Diagnose a controller step by step
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Left stick
- Raw X
- 0.000
- Raw Y
- 0.000
- Live radius
- 0.000
- Center drift
- 0.000
- Center jitter
- 0.000
- Maximum range
- 0.000
- Minimum edge
- —
- Coverage
- 0%
- Circularity error
- —
Right stick
- Raw X
- 0.000
- Raw Y
- 0.000
- Live radius
- 0.000
- Center drift
- 0.000
- Center jitter
- 0.000
- Maximum range
- 0.000
- Minimum edge
- —
- Coverage
- 0%
- Circularity error
- —
Triggers and buttons
What the browser observed
This is a diagnostic record, not a universal manufacturer pass/fail test. Games can apply their own deadzones, response curves, smoothing, and platform-specific input layers.
Copy or export the report
Connect a controller to generate a report.
Saved profiles stay in this browser. Exported reports contain controller identifiers and measurements but no account or uploaded data.
Controller diagnostic guides
Use the measurements with the troubleshooting and interpretation guides below instead of judging one number in isolation.
A diagnosis-first workflow for confirming drift, ruling out settings, cleaning safely, recalibrating, and deciding when repair is justified.
GuideController Deadzone Settings ExplainedLearn how inner and outer deadzones, axial and radial processing, response curves, and anti-deadzone affect control.
TechnologyController Circularity Error ExplainedUnderstand what an outer-stick trace measures, why gates are not perfectly circular, and when an uneven path matters.
TechnologyWired vs Bluetooth Controller LatencySeparate transport, polling, game-loop, display, and measurement effects before blaming a cable or wireless link.